After gathering
feedback from my peers, the general opinion was similar to my views.
Soundtrack or not?
Before I had
completed the video, I couldn’t decide whether I wanted to add a soundtrack
onto the animation. Listening with and without it, helped me come to the
conclusion that I should include a soundtrack- simply because it seems to give
the sequence life. I chose a eerie track which featured choir boys singing.
This instantly made it obvious to the audience that it is set in a church. A
few comments from the feedback suggested that I should consider changing the
music to the speed of the camera, I completely agree. By changing the music
speed as the camera flies around the two main rooms would smoothen out some of
the smaller issues.
Walls:
I started building
my walls for my project right at the beginning of the five week cycle. This was
the stage when I was still experimenting with the software, I made the walls by
creating different cubes and resizing them to fit, although this has worked
perfectly well, I feel that it could be improved further by carefully
connecting each of the walls- so that they are not separate and cannot be moved
around individually.
Bell tower:
The bell tower was
created through trial and error, I wasn't sure how I would tackle making
something seem realistic. Although it works well within the scene and fits
together with the rest of the environment, there are some changes I would
consider completing. I have already
thought about editing some parts which include creating the spire and ensuring
that all the walls line up. After watching it back I would like to progress
this further, I noticed that some of the windows were offset from the rest of
the wall (as seen from the image below). It is particularly obvious and could
be resolved easily.
Furniture:
I am pleased with
the standard of furniture in my environment, but looking at others work I feel
that I could have pushed myself further and added more into each scene.
However, I do think part of why my environment works well is the fact that is
isn't overcrowded and remains quite empty and desolate. I would have liked to
model a Italian style sofa and also possibly added another room such as a
dungeon to expand my characters capability. The main problem was the time and
having to fit my whole project into five weeks, if I did have the chance or
more time to work on it, I would have
certainly added small extras.
Camera:
I was surprised by
how difficult I found adding the camera into the scene. It seemed like a simple
task at the begginning, but as I divulged into it, I realised that I had spent
a couple of hours and hadn't achieved that effect I wanted. I could feel myself
growing more annoyed at trying to complete a simple task. I wanted the camera
to feel like my character strolling around the rooms, remembering her wedding.
To a certain extent, I feel that I did achieve that, but it some areas the
camera path needs to be modified further, especially in the bell tower. The
camera jerks around too much, and needs a smoother route. I'd also like to
focus on individual elements a little longer, I feel that a minute isn't enough
to show off the environment as well as I wanted to.
Outside Space:
Looking back over
the project, I wish I had paid more attention of modelling the outside area,
because the first corridor has many windows, it would have been nice to be able
to see varied outside surroundings. Due to fact it is set under a church, looking
outside and seeing a graveyard would have contributed to the atmosphere in the
environment.
Most of the comments
I received from speaking to others about my project were positive:
"How about
creating flames for the candles"
"The camera
reminds me of the character and how she will walk around the empty corridors
reminiscing about her ex-partner,. The way the bell stays still but the you can
hear the chimes, seems as though she is remembering.'
'The environment
instantly reminds me of a church'
'Some of the camera
movements are a little jerky, could be smoothed out slightly'
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